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Dev Diary #2: Crafting an Immersive Sim

OtherSide Entertainment developers Joe Fielder (Writer and Game Director), Tim Stellmach (Lead Designer) and Will Teixeira (Lead Engineer) talk about player freedom of choice that allows them to experiment and devise their own solutions to challenges in our second Dev Diary: Crafting an Immersive Sim.

Joe Fielder begins by telling us: “The improvisation engine is a series of interwoven systems that ensures that the game has plenty of variety and challenge for the player.”

The developers discuss how the player’s actions can affect levels, and how they many choices can lead to environmental and narrative consequences.

Interested in learning more? See more about crafting an immersive sim below.

April 15, 2018 2:36 am